This idea came to me last night and I wanted to run it by some peeps to make sure I actually have something here.
Ok so picture this…
A game that will completely change the way people view FPSers and RPGs. Ok so it’s been said before but hear this one out, I think it has merit and only now that we’re moving into the next-gen era will it even be possible.
You have been given orders by a secret operations subcommittee of the US Senate to execute a black ops mission in a foreign country. Your assignment is to eliminate (read assassinate) a dangerous cadre of terrorist funders before they can organize and execute a massive attack on US soil. (Pick whatever interesting, exotic country you want at this point–I haven’t thought that far yet.)
To complete this mission you have access to the best of the best of the US government: CIA, NSA, Navy, Army, Marines, Air Force, Special Forces. You name it, you’ve got it. You must assemble and equip a team depending on what kind of approach you decide to use to take out your targets. Will you go in with a crack team of military special ops? Will you infiltrate the country with the best spooks the CIA has to offer? Will you follow the trail of crumbs as NSA agents and then send in the cavalry? It’s all up to you. Everything from team members, to weapons, gadgets, transportation, even what languages they speak and clothes they wear. It’s a completely dynamic system much like an RPG would have before you begin a game.
Next you must enter the country. But how? Insertion via submarine? Halo drop? Border run? Or maybe with a plethora of passports, identities, and spy tricks you enter the country via legitimate means. Anything goes because you are the commander, you assembled your team, and now the mission’s success or failure is soely your responsibility.
So how do you complete your mission? Well first things first, you have to find these terrorist guys. Inteligence knows who they are but they don’t know exactly where they are or who they might be working with or who they might be disguised as. They could be holed up in a military bunker somewhere. Or maybe kickin’ it in their highly secure penthouse suite. Either way, they definitely won’t be all traveling together so you’ll have to track them down and then decide how to take them out quickly, efficiently and without causing too much of a stir with the local authorities.
So you ask, how does one go about accomplishing this? Through a series of scripted, linear, predictable missions?? No! Think Bethesda and you’ll begin to glimpse the extent of my vision. A massive, completely open map that contains countless NPCs, (both friendly, neutral, and hostile), numerous cities, sprawling wilderness…absolutely endless opportunities and replayability. The country you play in would be comparable to the size of a Bethesda game world and definitely more detailed and packed with stuff.
The main mission story will be laid out, ready to be played (obviously with numerous plot twists and turns like any good sophisticated thriller story) but the way you approach this mission is completely open ended. You don’t even have to follow the mission–you could go rogue and follow your own agenda (just be sure your team mates feel the same way). Plus there will be numerous targets of opportunity and other various side missions.
The game could be played as a cutting edge first person shooter, a mind-numbing thinker/mystery, a heart pounding third-person spy adventure, or countless combinations of all three. The possibilities are staggering. This would be the first 21st century action RPG, the first truly replayable military FPS. Throw in a HL2 physics engine and true high def next-gen graphics and your looking at a game that could finally break an out-dated mold that has held strong for more than a decade.
So….comments? Insults? Sarcasm? Cheap shots? I welcome all.