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	<title>Comments on: Ubisoft loses a customer</title>
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	<link>http://www.stonesand.net/2006/01/17/57/</link>
	<description>Geektime</description>
	<pubDate>Thu, 29 Jul 2010 15:55:56 +0000</pubDate>
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		<title>By: a5182fc4</title>
		<link>http://www.stonesand.net/2006/01/17/57/comment-page-1/#comment-3016</link>
		<dc:creator>a5182fc4</dc:creator>
		<pubDate>Tue, 20 Jun 2006 19:36:16 +0000</pubDate>
		<guid isPermaLink="false">http://oregonstate.edu/~brewsteb/?p=57#comment-3016</guid>
		<description>a5182fc4 &lt;a href="http://www.a5182fc4.com" rel="nofollow"&gt;a5182fc4&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>a5182fc4 <a href="http://www.a5182fc4.com" rel="nofollow">a5182fc4</a></p>
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		<title>By: Diablo</title>
		<link>http://www.stonesand.net/2006/01/17/57/comment-page-1/#comment-661</link>
		<dc:creator>Diablo</dc:creator>
		<pubDate>Wed, 18 Jan 2006 19:50:01 +0000</pubDate>
		<guid isPermaLink="false">http://oregonstate.edu/~brewsteb/?p=57#comment-661</guid>
		<description>I really do not care much about backwards compatibility, though I did keep SP:CT around as well as Halo 2 -- all my other dozen games were given away as belated XMas presents (yes, I am that cheap!).  I agree that SP:CT is a pretty cool game, and I will probably buy the next installment just based on the character and gameplay.  Sure, it has it's bugs and issues, but overall, it is still an impressive title.

I'm not going to lash out at Ubisoft or Bill Gates (perhaps more appropriately, J Allard).  Backwards compatibility is marginally important, and only for the first few months of a new consoles life if you buy it on launch day.  Considering how much time I put into gaming these days, I find the issue even less worthwhile.   Though I can side with Stonesand in that Ubisoft should have been more aware of these problems prior to releasing the new buggy maps.  Now they need to release a patch for the new content.  Great, take up more space on the ol' 13 gig hard drive.</description>
		<content:encoded><![CDATA[<p>I really do not care much about backwards compatibility, though I did keep SP:CT around as well as Halo 2 &#8212; all my other dozen games were given away as belated XMas presents (yes, I am that cheap!).  I agree that SP:CT is a pretty cool game, and I will probably buy the next installment just based on the character and gameplay.  Sure, it has it&#8217;s bugs and issues, but overall, it is still an impressive title.</p>
<p>I&#8217;m not going to lash out at Ubisoft or Bill Gates (perhaps more appropriately, J Allard).  Backwards compatibility is marginally important, and only for the first few months of a new consoles life if you buy it on launch day.  Considering how much time I put into gaming these days, I find the issue even less worthwhile.   Though I can side with Stonesand in that Ubisoft should have been more aware of these problems prior to releasing the new buggy maps.  Now they need to release a patch for the new content.  Great, take up more space on the ol&#8217; 13 gig hard drive.</p>
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		<title>By: Mad Marc</title>
		<link>http://www.stonesand.net/2006/01/17/57/comment-page-1/#comment-660</link>
		<dc:creator>Mad Marc</dc:creator>
		<pubDate>Wed, 18 Jan 2006 19:06:21 +0000</pubDate>
		<guid isPermaLink="false">http://oregonstate.edu/~brewsteb/?p=57#comment-660</guid>
		<description>I feel your pain as well.  It is the emulator for the backwards compatibility on the 360 that has caused this problem.  I have been reading numerous articles about how bad the backwards compatibility is.  

Over at ign.com, they tested every game that is backwards compatible and quite a few have a lot of problems.  Most notably Splinter Cell, Ninja Gaiden Black, Fable: the lost chapters, Half Life 2, Jade Empire, etc.  The problems are what you said were happening with your game.  Besides crashing, there have also been big problems with framerates, graphics, and controls.  A lot of the games graphics are worse looking than they were on the original Xbox.  

Before you go against Ubisoft maybe they aren't the problem, maybe it is Bill Gates and his cronies at M$ not being dedicated enough to the backwards compatibility feature.  I have downloaded before and havent had a problem with Splinter Cell.  When I get a 360 I will definitely be keeping my Xbox as well.  Hopefully by then they will have redone the patches for the backwards compatibility emulator, And yes I will be buying and playing Double Agent.</description>
		<content:encoded><![CDATA[<p>I feel your pain as well.  It is the emulator for the backwards compatibility on the 360 that has caused this problem.  I have been reading numerous articles about how bad the backwards compatibility is.  </p>
<p>Over at ign.com, they tested every game that is backwards compatible and quite a few have a lot of problems.  Most notably Splinter Cell, Ninja Gaiden Black, Fable: the lost chapters, Half Life 2, Jade Empire, etc.  The problems are what you said were happening with your game.  Besides crashing, there have also been big problems with framerates, graphics, and controls.  A lot of the games graphics are worse looking than they were on the original Xbox.  </p>
<p>Before you go against Ubisoft maybe they aren&#8217;t the problem, maybe it is Bill Gates and his cronies at M$ not being dedicated enough to the backwards compatibility feature.  I have downloaded before and havent had a problem with Splinter Cell.  When I get a 360 I will definitely be keeping my Xbox as well.  Hopefully by then they will have redone the patches for the backwards compatibility emulator, And yes I will be buying and playing Double Agent.</p>
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		<title>By: Stonesand</title>
		<link>http://www.stonesand.net/2006/01/17/57/comment-page-1/#comment-659</link>
		<dc:creator>Stonesand</dc:creator>
		<pubDate>Wed, 18 Jan 2006 18:22:59 +0000</pubDate>
		<guid isPermaLink="false">http://oregonstate.edu/~brewsteb/?p=57#comment-659</guid>
		<description>Uh... yes, this problem is restricted to the 360 - it doesn't affect the XBox. ;)  Thing is, it happens to nearly &lt;i&gt;everyone's&lt;/i&gt; 360.  Read the Ubisoft, Gamefaq, or even Penny Arcade forums for more (vitriolic and &lt;i&gt;ad hominem&lt;/i&gt;) testimonials.

I do not think it's wrong to ask that a game that has been marked as officially backwards compatible actually work.  Sure, if it hadn't have been marked that way, I couldn't complain.  But it was, and it is supposed to work.  Shouldn't it be taken off the list?  This is incompetent Quality Assurance at its worst.

Heh - actually, I don't understand your last paragraph - you're saying not to blame Ubisoft?  Could you run through that logic for me again? ;)  Of course this has happened because of the conversion to 360 - here's the magic rule, though: release functional software.  What's wrong with wanting &lt;b&gt;that &lt;/b&gt;out of a company?</description>
		<content:encoded><![CDATA[<p>Uh&#8230; yes, this problem is restricted to the 360 - it doesn&#8217;t affect the XBox. <img src='http://www.stonesand.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  Thing is, it happens to nearly <i>everyone&#8217;s</i> 360.  Read the Ubisoft, Gamefaq, or even Penny Arcade forums for more (vitriolic and <i>ad hominem</i>) testimonials.</p>
<p>I do not think it&#8217;s wrong to ask that a game that has been marked as officially backwards compatible actually work.  Sure, if it hadn&#8217;t have been marked that way, I couldn&#8217;t complain.  But it was, and it is supposed to work.  Shouldn&#8217;t it be taken off the list?  This is incompetent Quality Assurance at its worst.</p>
<p>Heh - actually, I don&#8217;t understand your last paragraph - you&#8217;re saying not to blame Ubisoft?  Could you run through that logic for me again? <img src='http://www.stonesand.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  Of course this has happened because of the conversion to 360 - here&#8217;s the magic rule, though: release functional software.  What&#8217;s wrong with wanting <b>that </b>out of a company?</p>
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		<title>By: Sharpie</title>
		<link>http://www.stonesand.net/2006/01/17/57/comment-page-1/#comment-658</link>
		<dc:creator>Sharpie</dc:creator>
		<pubDate>Wed, 18 Jan 2006 07:45:09 +0000</pubDate>
		<guid isPermaLink="false">http://oregonstate.edu/~brewsteb/?p=57#comment-658</guid>
		<description>Ow.  Tough break my friend, tough break.  

Interesting, however, because I haven't experienced any of these problems on my old school Xbox.  Not that I don't have gripes about Chaos Theory (believe me, I do). I just haven't seen any of the problems you describe.

1. The downloadable content I can't comment on.  Never tried to download anything for CT.  If I ever do, I'll let you know how it goes.

2. The screenshots of a game in the save/load section are not static on the Xbox.  I have never had any complaints with that feature.  They are perfect screenshots of what I am looking at, the exact moment I save the game--very helpful.  This (like pretty much everything else you list) sounds like a hiccup in the Xbox to Xbox 360 conversion.

3. Again, this addition of 6 hours issue is not a problem for me.  The correct time is displayed when I save a game.

4. The intro movie doesn't skip every few seconds on the Xbox but I do hate the "feature" that you can't friggin' skip the first minute of the intro movie.  Very, very, very annoying and a seemingly juvenile mistake.

5. I do have an audio issue with CT but it's not in the intro movie, its in the game itself.  You can usually tell when something significant is about to happen because the audio will just completely cut out for a split second before tense music starts, somebody spots you, etc.  It would be really nice if this didn't happen at such crucial moments in the game--ruins the gameplay and suspense.

I would probably be taking your position if the same thing happened to me.  But I also don't think that Ubisoft has committed a completely unpardonable sin here (except for maybe the extra maps problem--that's just rediculous).  Almost everything you described is because of the conversion to the 360. The game was originally designed for the Xbox and we all knew (well at least I had an inkling) that things such as this were bound to happen.  Sorry man.</description>
		<content:encoded><![CDATA[<p>Ow.  Tough break my friend, tough break.  </p>
<p>Interesting, however, because I haven&#8217;t experienced any of these problems on my old school Xbox.  Not that I don&#8217;t have gripes about Chaos Theory (believe me, I do). I just haven&#8217;t seen any of the problems you describe.</p>
<p>1. The downloadable content I can&#8217;t comment on.  Never tried to download anything for CT.  If I ever do, I&#8217;ll let you know how it goes.</p>
<p>2. The screenshots of a game in the save/load section are not static on the Xbox.  I have never had any complaints with that feature.  They are perfect screenshots of what I am looking at, the exact moment I save the game&#8211;very helpful.  This (like pretty much everything else you list) sounds like a hiccup in the Xbox to Xbox 360 conversion.</p>
<p>3. Again, this addition of 6 hours issue is not a problem for me.  The correct time is displayed when I save a game.</p>
<p>4. The intro movie doesn&#8217;t skip every few seconds on the Xbox but I do hate the &#8220;feature&#8221; that you can&#8217;t friggin&#8217; skip the first minute of the intro movie.  Very, very, very annoying and a seemingly juvenile mistake.</p>
<p>5. I do have an audio issue with CT but it&#8217;s not in the intro movie, its in the game itself.  You can usually tell when something significant is about to happen because the audio will just completely cut out for a split second before tense music starts, somebody spots you, etc.  It would be really nice if this didn&#8217;t happen at such crucial moments in the game&#8211;ruins the gameplay and suspense.</p>
<p>I would probably be taking your position if the same thing happened to me.  But I also don&#8217;t think that Ubisoft has committed a completely unpardonable sin here (except for maybe the extra maps problem&#8211;that&#8217;s just rediculous).  Almost everything you described is because of the conversion to the 360. The game was originally designed for the Xbox and we all knew (well at least I had an inkling) that things such as this were bound to happen.  Sorry man.</p>
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