Archive for the 'Gaming' Category
Halo Next Wishlist

Well, I thought I’d engage in a little dreaming. Just a little. What are the features that I’d really like to see in Halo 3? Since we all have played and read so much in the Halo universe, we are certainly qualified to express some opinions…

My goal here is not to evaluate the specific elements of the game (e.g. BR versus Halo 1 pistol, etc.), but to evaluate how we’ll play the game.

Scope refinements
Add a different sensitivity adjustment for when you are looking through a scope. I’m not sure if the look sensitivity when looking through a scope in Halo 2 is any less sensitive then when not looking through a scope, but if it is, it’s not toned down enough. Let us pick how sensitive the scoped view is separately from the standard look speed.

Perfect Dark Zero had a great scope refinement - let’s keep it! The left trigger was used as the scope button, but since it’s an analog control, you could adjust the zoom level back and forth from zero to full by varying how far you pulled the trigger. Could something like that be done for Halo 3? Sure, the dual-wield scheme is probably going to be carried over, but the only weapons with zoom are the ones that take two hands, anyway. Switch the zoom control to the left trigger, and make grenade be a button (or stick click). Being able to escape from a low-level zoom by letting go of the left trigger is much handier than having to reach over and hit the zoom button until you’re back to the normal view.

Difficulty Adjustment
From single player to multiplayer, the strength of weapons varied greatly. This doesn’t make much logical sense: why would a Grunt in Legendary be able to take the MC down in 5 or six shots with the plasma pistol, when it takes 24 to do the same in multiplayer?

Here are some more logical ways to adjust the difficulty of a game:

  • Adjust the number of enemies
  • Adjust shooting accuracy - less experienced troops just don’t shoot as well
  • Adjust awareness - troops aren’t as situationally aware.

Again, here are some less-believable ways to change difficulty:

  • Adjust weapon damage - why should that gun hurt you more than me, if we’re the same?
  • Adjust shot rate - it seems to me that less effective, more scared, less situationally-aware enemies would blaze away in a fire fight, rather than try to conserve ammo (or aim) as better trained ones would.

System-Link Play
I’d like to be able to adjust all of the options of a game type at a LAN party, and not just the “Quick Options”. The quick options are just never enough. At every single Halo 1/2 LAN party I’ve ever been to, we’ve had to do the whole “OK, everybody quit so I can set up the game type you want… OK, still waiting for BeavisMunch to quit… HELLO - GET OUT OF THE GAME!! He’s in the bathroom? Spasmo - reach over there and hit B on his controller…. no it’s the red one… on the right. Sigh.” It happens everytime, Bungie! Everytime!

Auto-aim
For Halo 3, let’s leave this off, or at least leave it as an option. Whenever it kicks in, I panic - something must be wrong, I’m getting shot, or something! I attempt to correct the new rotation vector, over estimate, and then get shot. There’s no way to know when it’s going to kick in, so you don’t play as if it’s on. When it finally does engage, you’re not expecting it. I don’t even think it helps new players, since they have the same problem. I know I did.

Physics
Physics is the single biggest innovation I expect in Halo 3. World interaction, not nescessarily with a gravity gun, really ups the immersion. I expect big changes here.

That’s just a few ideas. What bits of UI, game play, or control do YOU want to see?

Lastly, what if Bungie’s next project, that they’ve been so tight-lipped about, is really closer to a MMOG than a single-player adventure with attached multiplayer? M3mnoch, the author of that article, just become one of my favorite people.

My own take: I don’t think we’re talking here about an RPS - an RPG FPS. While there’s text input, I think of that more in a lobby sense. I really doubt you’ll be able to play as a Grunt, and make your skill be “chair crafter,” or “lounge dancer.” I’m thinking more like - there’a s huge war, you pick a fighter and go in. Ranks and stats are tracked, there’s bonuses for doing better. You can move around the galaxy in transports, and there’s talking in stations before entering the field. Something like that. More of a “pick a specific 128 player battleground” than an “RPG with limitless people and specially designed PvP servers.” See the difference? Anyway, put your speculation hats on, and sound off on what you you want in the next Halo 3/Halo online. Are they two separate products, or the same?

Ubisoft loses a customer

Oh, the pain. Ubisoft, what have you done? I downloaded the new Splinter Cell: Chaos Theory maps onto my Xbox 360, and the download causes the game to no longer boot. Seriously, the game crashes on load. I REPEAT, THE NEW CONTENT BREAKS THE GAME.

HELLO, QUALITY CONTROL? I’D LIKE TO REPORT A CASE OF

DID YOU DO ANY TESTING

AT ALL?!

I mean, I never beat the game originally - I was hoping to beat the game this time through. I had just made it to the fourth level. Now, I’m going to have to delete all of my save games. Worse, I no longer have faith in this company. Time to vote with my wallet… Double Agent? Yeah, right.

Oh yeah: these guys released the maps five months ago, and they didn’t work then either. They were quickly pulled, and have just now been re-released. Uh, did they do no testing at all in those five months?

Other CT problems I’ve noticed:

  • The picture that displays in the upper left-hand corner of the screen when you’re picking a game to load is static: it’s like they’re not loading the graphic correctly. This picture is supposed to be the screen image where you saved. It turns out it’s pretty important in deciding which save was which.
  • The time used to name the game when you save is fast by six hours. It’s so weird - you have to see it to believe it. It’s like the game is saying, “Xbox 360? Give me the time of day so I can store it. Now, lessee… add six hours…”
  • The intro movie pauses for a fraction of a second about every four seconds. Pretty distracting.

Argh. :(

Things learned from instruction manuals; Wireless gaming

I have this habit of keeping and reading, cover to cover, all instruction manuals I get. Even manuals for mundane devices like the toaster, waffle iron, and dishwashwer, I’ve read. According to my dishwasher manual, if you go on vacation for two or more weeks, you’re supposed to run hot water down the drain for twenty minutes before running the dishwasher, since hydrogen built up in the pipes might explode when it comes in contact with the dishwasher heater element. Who would have thought - explosive dishwashers!

So we’ve been gone for almost two weeks - did we run the hot water before starting the dishwasher? Of course not - what’s a little explosion?

Anyway, I found a couple of interesting things in the manuals for the Xbox 360, and its Wireless Networking Adapter, which I just bought. From page 24 of the 360’s Volume 1 manual, “Troubleshooting” section:

“Wireless Controller Does Not Work: Metallic decorations or stickers on the console or controller can interfere with wireless controller performance. Remove decorations and retry connecting.”

Do you think that the maker of this faceplate knew about this little interference problem? Forget metal stickers - this guy put a HUGE METAL PLATE over the front of his 360. The original auction on eBay, since ended, says that the faceplate was indeed sold - I bet that buyer isn’t having much luck with his wireless controllers, what with metal reflecting radio waves, and all.

Also, of note, was this line from the Wireless Adapter manual:

“If you use wireless controllers, you may get better performance using 802.11a (5-GHz band) for your network connection, since the wireless controllers operate on the 2.4-GHz band.”

I use 802.11g - this operates on the 2.4-GHz band. I don’t know anybody who actually has and uses a 802.11a network, let alone someone who uses it for gaming. So, for us mere mortals, I take from this that with all four wireless controllers going, while playing a major game of Halo 2 over Xbox Live using the Wireless Networking Adapter, there is a tiny amount of increased latency due to the signals all arriving at the same time, and having to be queued and processed in order. How about that. Guess those wired controllers have the last laugh. Or not.

So now that I’ve bought this Wireless Adapter, how does it work? In a word, easily. You go to the Dashboard, search for networks, join one, and boom - online. Effortless. I took my 360 down to Roseburg this last weekend, and noticed that there was an unsecured wireless network in the area. I took my 360 out onto the porch (for better reception), turned it on, connected to the network, redeemed a 1600-point card, and bought Gauntlet with it. We had a great time playing the game that weekend, and I can’t believe how easy that adapter was to use. Plus, it’s so cute peeking up from the back of the console…

Xbox 360 wireless antenna

Be aware that the unit is really expensive - try $100. I got mine subsidised from Christmas - I hope you can to. I can’t wait for our next LAN party to try this hummer out. No wires! Yay!

Finally, this article scares me a little, but I’m not running this kind of network. Sure enough, the instruction manual says that WPA2 networks are supported, even though Microsoft says that compatability with these kinds of networks was removed late in development. Oh well - it doesn’t seem to affect me though, and I’m running a pretty tight WPA network already - who needs fancy WPA2?

I am the proud owner of an Xbox 360

I am the proud owner of an Xbox 360… for real! I got the magic, lottery-winning phone call about an hour ago, and I’m now home with the box. Here’s some pics:

Xbox 360 in its boxes
 
Me, Holly, and the 360
 
Xbox 360 unpacked

They had five units in for this shipment. Yikes - I feel lucky today! I also did get the remote - the media remote is a limited time offer thingy - it’s basically a DVD (and other device, I think) remote. Not really necessary, since the controller can be used for a remote, too.

FYI - I suppose I could have sold it on eBay. In fact, right before I opened it, I did a quick check of eBay. The check revealed that Xbox 360 Premiums with two peripherals (extra wireless controller and the play and charge kit) would sell for around $800… but I’ve already put $450 into it, and there’s no telling that I’d get another console before Oblivion comes out. Sure I might make a few hundred bucks, but I wouldn’t be able to play the games I want to play until what, the Summer? Who can blame me for keeping it, since money isn’t really tight around here?

I am the proud owner of an Xbox 360

I am the proud owner of an Xbox 360… Play and Charge kit. Yay! I’ve got a rechargeable battery, and the cable to charge it! So exciting! :) GameCrazy was holding these peripherals for those who had pre-ordered them. I guess they had enough to go around.

Hey, does anyone have any information on how many wireless controllers you’e seen around? Halo requires four, and I’ll have one (someday). Is it going to be hard to get the four we all need for our next Halo party?

UPDATE: I just got a second wireless controller from Fred Meyer here in Corvallis - they’ve got a whole stack of ‘em. Ok, so I’m still missing the actual console with the first wireless controller… :)

When anti-aliasing hurts

Bungie posted their follow-up to the bombshell that Halo and Halo 2 output HD video signals when played on the Xbox 360. This Q/A was included:

How is the resolution change achieved technically?

For Halo and Halo 2, it happens in the “frame buffer� where Full Scene Anti Aliasing is applied. That image is then scaled for the best mix of image quality and compatibility.

I aim to show that, while this information is (unfortunately) expected, it means that you will theoretically NOT want to use the 720p output signal! Based on the results of a subjective, yet-to-be-run image-comparison experiment, we may be able to move this assertion from theory to fact.

First of all, what’s actually happening inside the Xbox 360 with Halo 2? When Halo 2 is running, the original Xbox creates the current image, or frame, based on the internal state of the game world, and the direction your camera is pointed (aimed out the eyes of the Master Chief). Once each frame of the video signal is created, it is stored in the “frame buffer”; a buffer is a temporary storage location in memory, this one intended for storing finished frames.

Next, the image is written from the frame buffer to the screen. Remember, the original image is 576 x 480 pixels - the standard dimensions of a NTSC TV image. High Definition TVs, however, have far more than 576 x 480 pixels: 720p signals require 1280 x 720 pixels. Therefore, to display this lower quality image, a HD TV upscales the image to fill up the space. Imagine taking a four-by-four pixel image and expanding it to fill an eight-by-eight screen - each original pixel would be blown up to be two pixels square. No additional data has been added; the image has simply been expanded to fit in the screen space. If a HD TV couldn’t do this, the image would be displayed in its original size in the middle of the screen, surrounded by black borders.

A game outputs the highest resolution it can, based on the the speed of its underlying program. For Halo 2, native 720p was originally planned, but was not possible due to it lowering the frame rate to an undesirable level. 480p thus became the maximum video output, regardless of what you did to the video signal once it left the Xbox. Once data hits the frame buffer, it is “finished” and ready for display. Any further image processing from here is necessarily defined as “lossy”, which means that you are losing some of the orignal data.

As a side note, upscaling is considered lossy if the frame is being scaled to a resolution that isn’t bigger by a whole integer factor, such as two times bigger, three times bigger, etc. Thus, the next truly lossless upscaling of a 576 x 480 pixel image should be to 1152 x 960. Do you see how this doesn’t fit in a screen that only goes up to 720p resolution = 1280 x 720? Some of the pixels in this scaling will have to be combined with their neighbors, in order to fill the entire screen. Combining pixels means that you are trying to get one pixel to hold the data that two held before. Imagine one was black, and the other white. Is the new pixel black, white, or grey? Data is thus lost. This upscaling is done by your TV - it is throwing away data to expand the signal, if it can’t natively support the upscaled resolution. Generally, we accept this loss, because the alternative is displaying the video on only a small section of our HD TVs. Upscaling algorithms also do a pretty good job in this conversion, so the loss is typically very small. To summarize upscaling, note that no new data is added, and that data is usually lost. Here’s an example:

anti-alias example

Now, with Halo 2 loaded and outputting 720p, the Xbox 360 performs a lossy editing routine on the image before it leaves the machine. Upscaling is done in the frame buffer (after the image is stored there) to get the frame into 720p, so that it won’t have to be upscaled by the TV. Fine and dandy, right? The signal has to be upscaled somewhere, after all. However, before the signal is upscaled, the 360 runs an anti-aliasing pass over it (I discussed anti-aliasing in my previous post). In the same way that combining pixels during upscaling loses data, smoothing out stair-step artifacts due to diagonal lines loses data, as well. Essentially, features that are only a few pixels in size can be effectively smoothed into nothingness by anti-aliasing. Look at one of the comparison pictures. Sure, the curves are rounder, but they’re rounder because the jaggy data around the edges has been altered. It actually looks very slightly bleary - the entire scene appears softened. This is a known side effect of anti-aliasing.

What is especially confusing to me is why they are running the anti-aliasing pass before they upscale. Imagine a 3 x 3 grid, with a diagonal line from the lower left corner to the upper right. According to the anti-aliasing algorithm I’m using, pixels above and below this line will be altered, which means that all of the pixels are changed. In a 6 x 6 grid, the line only affects ~67% of the pixels. Here’s an example, showing the difference between upscaling versus anti-aliasing first:

anti-alias example

The point is that anti-aliasing before the upscale means that you are editing a greater percentage of the frame, and the new jaggies that result from the upscale (jaggies are always born when you upscale) will be untouched. If the image had been anti-aliased after the upscale, then the jaggies that result from the upscale would have been cleaned up. Now, one possible reason Bungie might not have done this is because the duration of anti-alising algorithms is based on the number of pixels being edited. Increase the number, and you slow down the frame rate. However, I do not believe that was a problem here. Upscaling is rather fast, and I believe there was certinaly power to spare in the Xbox 360 to upscale first, and then anti-alias.

In addition, remember that there is no new data being created. This was confirmed by Bungie when they said the image was upscaled, above. If you take nothing away from this article other than the following, I will be happy: There is a difference between outputting native 720p, and upscaling a lower quality signal to fill a 720p screen. As stated, however, this is not unexpected in the case of emulation by the Xbox 360. Emulated games that can’t output in HD still won’t be able to, and no emulation profile is going to change the code to enable them to. The emulation profiles “fake” the game into thinking it’s being run on different hardware than it really is, but the game is not being changed at all. No bug fixes or additional game content are possible.

So here is our conumdrum. The Xbox 360’s video signal would have been exactly the same on my giant HDTV whether upscaled by the 360, or my TV. The size of the picture is the same. However, because of the anti-aliasing, the image will be (theoretically) slightly degraded when output in 720p mode. Thus, I claim that you will receive slightly more jaggy, but more detailed images if you use standard 480p mode. I recommend not setting your Xbox 360 to 720p mode for Halo 2.

Is this actually true in practice, though? Certainly, some amount of bleariness accompanies all anti-aliasing, but will the anti-aliasing actually be so severe that we can no longer discern some small objects? To measure this, we need to run an experiment. We need to capture video coming from the Xbox 360 in 720p mode, and video leaving my HDTV in 720p that originally came from an Xbox 360’s 480p widescreen signal. We’ll take still shots, and examine subtle and/or small features to see if they remain discernable. If they are, then Bungie has tuned the AA correctly. If not, then we’ll have another reason to look forward to Halo 3: true 720p video.

Footnote: At least one other game being readied for the Xbox 360 uses upscaled HD trickery. It’s not true 720p, folks. However, this is HD - High Def is anything over 576 x 480, in progressive scan mode. It’s still gonna be the prettiest racing game ever.

Gentlemen…I give you, the future.

This idea came to me last night and I wanted to run it by some peeps to make sure I actually have something here.

Ok so picture this…

A game that will completely change the way people view FPSers and RPGs. Ok so it’s been said before but hear this one out, I think it has merit and only now that we’re moving into the next-gen era will it even be possible.

You have been given orders by a secret operations subcommittee of the US Senate to execute a black ops mission in a foreign country. Your assignment is to eliminate (read assassinate) a dangerous cadre of terrorist funders before they can organize and execute a massive attack on US soil. (Pick whatever interesting, exotic country you want at this point–I haven’t thought that far yet.)

To complete this mission you have access to the best of the best of the US government: CIA, NSA, Navy, Army, Marines, Air Force, Special Forces. You name it, you’ve got it. You must assemble and equip a team depending on what kind of approach you decide to use to take out your targets. Will you go in with a crack team of military special ops? Will you infiltrate the country with the best spooks the CIA has to offer? Will you follow the trail of crumbs as NSA agents and then send in the cavalry? It’s all up to you. Everything from team members, to weapons, gadgets, transportation, even what languages they speak and clothes they wear. It’s a completely dynamic system much like an RPG would have before you begin a game.

Next you must enter the country. But how? Insertion via submarine? Halo drop? Border run? Or maybe with a plethora of passports, identities, and spy tricks you enter the country via legitimate means. Anything goes because you are the commander, you assembled your team, and now the mission’s success or failure is soely your responsibility.

So how do you complete your mission? Well first things first, you have to find these terrorist guys. Inteligence knows who they are but they don’t know exactly where they are or who they might be working with or who they might be disguised as. They could be holed up in a military bunker somewhere. Or maybe kickin’ it in their highly secure penthouse suite. Either way, they definitely won’t be all traveling together so you’ll have to track them down and then decide how to take them out quickly, efficiently and without causing too much of a stir with the local authorities.

So you ask, how does one go about accomplishing this? Through a series of scripted, linear, predictable missions?? No! Think Bethesda and you’ll begin to glimpse the extent of my vision. A massive, completely open map that contains countless NPCs, (both friendly, neutral, and hostile), numerous cities, sprawling wilderness…absolutely endless opportunities and replayability. The country you play in would be comparable to the size of a Bethesda game world and definitely more detailed and packed with stuff.

The main mission story will be laid out, ready to be played (obviously with numerous plot twists and turns like any good sophisticated thriller story) but the way you approach this mission is completely open ended. You don’t even have to follow the mission–you could go rogue and follow your own agenda (just be sure your team mates feel the same way). Plus there will be numerous targets of opportunity and other various side missions.

The game could be played as a cutting edge first person shooter, a mind-numbing thinker/mystery, a heart pounding third-person spy adventure, or countless combinations of all three. The possibilities are staggering. This would be the first 21st century action RPG, the first truly replayable military FPS. Throw in a HL2 physics engine and true high def next-gen graphics and your looking at a game that could finally break an out-dated mold that has held strong for more than a decade.

So….comments? Insults? Sarcasm? Cheap shots? I welcome all.

A Real Reason For High-Definition

I will sleep happy tonight. HD support comes automatic on Xbox 360 for Halo and Halo 2. Can you say, 720 p, and anti-aliasing?

~720p means that the resolution is much higher - 720p has 920,000 pixels, while standard old 480i (what you’ve got on your normal TV) has only 307,200 pixels. That’s about three times as many!

Thus, split-screen is now much more useful. For example, split-screen in 720p means that, for a two-way split, each half of the screen has more pixels than a standard TV has for the entire screen! If you split it in four, each screen has 75% of the pixels of the entire 480i screen.

The point is that things that used to be only a few pixels in size (far away objects, small objects) will now be drawn with many more pixels - thus they will look more realistic, and will be easier to differentiate. Immersion will be more complete.

~720p is a widescreen mode. The actual resolution is 1280 x 720. 480i is 480 x 640. See how the aspect ratio has changed to 16:9 from 4:3? The screen has increased in pixel count vertically by 33%, but horizontally by 50%.

The upshot of widescreen mode is that you’ll have better peripheral vision when you have the screen to yourself. Did you know that, right before Halo 2 shipped, they narrowed the field of view? I imagine they did it for frame rate reasons - if you reduce the number of pixels being drawn, by putting blinders on the view, you speed up the frame rate. It has always felt like tunnel vision. Well, widescreen fixes that, as you can now see to your sides. Imagine walking around all day with your hands cupped on the sides of your head, blocking your vision, and then taking them off again and getting a new glasses prescription. Kinda like that.

~720p is progressive scan. That’s what the little ‘p’ means. Normal TV’s at 480i only draw half of the lines for every pass the electron gun makes across the screen. Even, then odd, then even, etc. In progressive scan mode, every line is drawn for each pass of the gun. Essentially, the screen is drawn twice as many times per second. It actually appears to have greater visual resolution than 1080i (even with 1080i’s increased resolution), because all of those lines are being drawn. Also, undesirable flickering around narrow, horizontal images is eliminated.

~Anti-aliasing means that jaggies are reduced. If you draw a diagonal line on a raster (pixels made of squares) screen, you have to draw a stair-step looking pattern. It’s quite noticeable if the image is not moving, Anti-aliasing adds pixels to the side of that line that fill out the line, making it seem, well, more like a line.

All of this takes serious muscle. Tripling the number of pixels being drawn, and anit-aliasing the screen (which involves going over the entire image, after it’s been created, and smoothing out lines), requires a much better graphics card than the Xbox has. Originally, Halo 2 was supposed to be 720p. Shortly before the game out, however, it was down-graded to 480p due to frame-rate issues.

Enter the Xbox 360. It has graphics horsepower coming out it’s ba-shnozzig. If you’ve got the Harddrive peripheral (you did get the Premium version… right?), it’s got the emulation profiles for Halo and Halo 2 factory-installed. All you have to do is pop the game in, and blammo, you’ve got graphics coming out the ba-shnozzig.

It will interesting to see, now that the gauntlet has been thrown down, to see if other game manufacturers will upgrade the emulation profiles for their original Xbox games, as well. Are there any games out there that we’re actually going to play on the Xbox 360 that weren’t made for it? Other than Halo 2? Well, at least until Halo 3 comes out?

P.s. - Bungie said that they will reveal more about this resolution enhancement at bungie.net on Friday. Watch for it!

Oblivion Delayed

Elder Scrolls IV: Oblivion, and sites are tossing around a December 5 release date. More as it comes, and becomes more official.

Oh well - I’d rather have a bug-free, optimized game then get it sooner.

Now I don’t have any game for my Xbox 360. Guess I’ll have to get another one… now let me see… suggestions?

EDIT: It’s worse - new release “date” is “early 2006.”

Finally off the Deep End

I found this article on Slashdot this morning and I just had to be the first guy to post it on the blog here. It’s a low-down on the controller set to be released with Nintendo’s next gen console, Revolution. I suggest you read the article before you read my post any further. The shock factor of this thing should not be spoiled by my future comments. You need to see this thing with your own eyes without any preconceived notions.

Ok, read the article? No really, read it.

Alright, you done? Good. Now my first comment…

WHAT THE &#%$! Holy FREAK!! Nintendo has just officially jumped off the deep end! Japanese developers are now completely out of touch with the American market. If those crazy Japs want a friggin’ TV remote for their controller, more power to them. Let them exist in their own little Mario/Pokemon/Fluffy-Puff-Marshmallow world. The American audiences (you know, the people that take gaming SERIOUSLY) will laugh this thing out of the stores faster than you can say “development disaster”.

The motion detection features are, in my opinion, a moot point. Seems to me that the only type of game you can play on this thing now are the rediculous child-like mini-games that people in Japan seem to love. Making a controller like this means that your RPG, FPS, RTS audiences now have to learn entirely new mind-set of gaming. They can’t just “get the feel” of a new controller. Now they have to completely unlearn their gaming brain. It’s rediculous. Consumers that were debating on whether to go with PS3, 360, or Revolution will now see this hog-wash and think “well that’s dumb, I don’t wanna have to deal with that, I don’t even know if it will work for me or if I’ll like it, I’m going to stick to what works”.

Go ahead and debate with me on this one if you think you have a valid point to make. But I really doubt any serious, American gamer can back this one up.

The Day Cometh

If you have not heard, today it was announced by M$ at the Tokyo show that the Xbox 360 will debut on November 22, 2005. This is 2 days before Turkey Day, a.k.a, Thanksgiving. So, I can only guess how much of that 4 day weekend will be dedicated to gaming… all of it? I THINK SO!

Here’s a link to engadget.com confirming it, or you can check out all the other gaming sites, although in my opinion, it does not get much better than planetxbox360.com for gaming news (oh, a shameful plug from the mod thereof!). Bah, do what you will, but the days are now officially numbered. Sandstone, start that counter, things are going to get crazy from here on out.

Enjoy!

P.S. Has anyone been following the Origen ARG? I don’t care much for guerilla marketing, but there is a lot of speculation about its significance. Any opinions on this matter?

More Xbox 360 Info

Well, in the mail today I received my latest copy of the Official Xbox Magazine. They do a great cover story on The Elder Scrolls IV:Oblivion. They also have a lot of info on the soon to be released 360. Here is a rundown of what they reported:

First off it looks like November 15th will be the official release date (though no official date has been announced yet). This would be 4 years to the day that the Xbox was released. There is a strong possibility however that this date could be pushed back a few weeks.

Games for the 360 are going to sell retail at $59.99-$69.99 in price. (OUCH) Don’t be suprised if you see some games selling for $74.99 as well.

Still not a whole lot on backwards compatibility. It looks like though that when the 360 launchs only 5-20 games will be supported for this feature. They might already be on the hard drive. It looks like you will have to download off of Xbox live to support the rest of the games.

There is talk that awhile after the original launch there will be a new version of the 360 released which will come with more controllers, a bigger hard drive, and a ton of games pre installed on the hard drive.

All that being said and my wife constantly trying to thwart my plans at buying the 360, I might just wait awhile. There are a ton of games that are coming out for the Xbox that look like they can keep me occupied until I can further convince my wife. Among the games coming out soon: Fable The Lost Chapters. 30% more gameplay than the original with tons of new levels, characters, missions, etc. Guess what, it only will sell for $19.99. There is also Half Life 2, Brothers in Arms 2, Stubbs the Zombie, X-Men Legends 2, and a plethora of other games that will be less than $50.

I will keep you guys posted. My wife did say however that if I get her pregnant than I can get the 360. Those of you with kids, is this a trap? If we have a baby and a 360 will I be able to give my attention to both? Or will one have to suffer?

The Halopalooza Cometh

Hot diggity - the Halopalooza awaits! This end-of-the-summer Halo-a-thon is on Friday, Sept 23, starting at 6pm. For those of you lucky enough to receive an invitation, remember you must RSVP to secure your seat. We get more people than we can handle every time, so the earlier you RSVP, the better.

WHAT TO BRING:
~Every Xbox component you have, including the power cable - got that Diablo? ;)
~Halo 2
~A TV OR Projector + screen
~Network cable
~Network hub if you have one (please email me if you do)
~$5 for pizza, if you want some

Post any questions/comments/ideas you have about this gathering in this article.

Want an invitation? Contact me directly, and I’ll see if there’s still space. Thanks!