Changing Scenery Settings
Improving the world

The Display Settings dialog box includes five tabs: Graphics, Aircraft, Scenery, Weather, and Traffic.

Contents
Global Scenery Quality
Terrain and Water Detail
Scenery Objects Detail
Resetting Default Values
Related Links
Optimizing Visuals and Performance
Changing Weather Settings
The Scenery Library
Expanding Your Hobby
Troubleshooting Basics

When you installed Flight Simulator, the setup program automatically chose the best overall display settings for your computer's hardware. The Display Settings dialog box lets you customize Flight Simulator to look and perform the way you want it to. You may want to display higher detail in airports and cities, or you may want greater definition in mountains and valleys. You can also choose whether to display special effects and shadows.

Depending on your computer, display settings may affect the performance of Flight Simulator. Experiment with the settings to find the combination of performance and appearance that you like best.

To open the scenery settings tab

  1. On the main screen, click Settings, and then click Customize
  2. .
  3. Click the Scenery tab.
-or-
  1. On the Options menu, point to Settings, and then click Display.
  2. Click the Scenery tab.

Global Scenery Quality

Use the Global settings option to adjust the overall quality of the scenery in Flight Simulator. Higher settings offer better-looking graphics, but may affect performance.

To increase overall scenery quality

  1. On the Display Settings Scenery tab, select a setting from the Global settings list.
  2. Click OK.

Terrain and Water Detail

Detail Radius

Drawing Flight Simulator fine-detail scenery in the distance can create a greater sense of immersion and realism, but this may come at a cost in performance on some computers.

Drawing scenery in the distance places a demand on your computer's graphics resources. By setting a lesser distance at which details are drawn, you free up computer resources for other graphics tasks.

To adjust the detail radius

  1. On the Display Settings Scenery tab, move the Level of detail radius slider to the right or left to increase or decrease the distance at which scenery is drawn in detail.
  2. Click OK.

Terrain Mesh Complexity

The hills, valleys, mountains, and canyons in the Flight Simulator world are drawn using real-world digital elevation data. The mesh includes a map of points at different elevations. The more points that get drawn at any time, the more detail in the terrain, and the more computing power required.

Higher settings include more points; lower settings drop less-significant points. In the two pictures above, note the difference between the Mesh complexity settings of zero (left) and 80 (right). Mesh complexity settings above 80 may affect your computer's performance.

To adjust terrain mesh complexity

  1. On the Display Settings Scenery tab, move the Mesh complexity slider to the right or left to increase or decrease complexity.
  2. Click OK.

Mesh Resolution

This slider increases or decreases the level of detail in the terrain mesh. At the highest settings, the terrain mesh includes elevation data down to one meter resolution. At the lowest settings, the terrain mesh includes elevation data every 4.9 kilometers. Obviously, the higher setting will display a great deal more detail so you can recognize small terrain features in your area of the world quite easily.

To adjust mesh resolution

  1. On the Display Settings Scenery tab, move the Mesh resolution slider to the right or left to increase or decrease detail.
  2. Click OK.

Terrain Texture Resolution

Textures on the ground include roads, rivers, fields, shorelines, water, and the textures underlying cities. When you fly at high altitudes, the difference between high and low Texture resolution settings becomes unnoticeable. High settings (2 meters to 7 centimeters) make flights at low altitude more realistic and interesting.

Notice how sharp and detailed the fields are in the picture on the right, using a high Texture resolution setting.

To adjust texture resolution

  1. On the Display Settings Scenery tab, move the Texture resolution slider to the right or left to increase or decrease detail.
  2. Click OK.

Water Effects

The water effects detail settings can animate textures that simulate the appearance of breaking waves, reflections (see image below), and a rolling wave visual effect. Higher settings may affect simulator performance on some computers.

Note: Not all video cards support water effects. If your video card does not support these effects, you will not see water effects in the simulator even when this slider is moved to the right.

To adjust water effects

  1. On the Display Settings Scenery tab, move the Water effects slider to the right or left to increase or decrease realism.
  2. Click OK.

The following table provides a breakdown of the water effects slider settings:

Setting Animated
detail
texture
Animated
bump
map
Reflection
Sun Sky Aircraft Terrain Other objects
None
Low 1.x X
Mid 1.x X X
High 1.x X X
Low 2.x X X X
Mid 2.x X X X X
High 2.x X X X X X
Max 2.x X X X X X X

Land Detail Textures

These are land textures that are engineered to give the appearance of greater detail.

To display high-detail textures

  1. On the Display Settings Scenery tab, select the Land detail textures check box.
  2. Click OK.

Scenery Objects Detail

Scenery Complexity

Scenery complexity affects the density of non-autogen buildings and scenery objects like monuments, custom buildings in cities and airports, or any object that requires non-generic models or non-generic textures.

The picture above on the left shows a city with sparse scenery complexity. Notice the difference in the picture on the right, which has very dense scenery complexity. Higher settings may affect simulator performance on some computers.

To adjust scenery complexity

  1. On the Display Settings Scenery tab, move the Scenery complexity slider to the right or left to increase or decrease density.
  2. Click OK.

Autogen Density

Autogen creates generic scenery objects, such as trees and buildings. The objects appear in the distance as you approach them.

The picture above on the left shows the minimum autogen setting; the picture on the right displays the maximum autogen setting. Note the greater number of trees and buildings in the picture on the right. Higher settings may affect simulator performance on some computers.

To adjust autogen density

  1. On the Display Settings Scenery tab, move the Autogen density slider to the right or left to increase or decrease density.
  2. Click OK.

Ground Scenery Casts Shadows

Buildings and other ground objects can cast shadows. Selecting this setting may decrease performance on some computers.

To see ground objects cast shadows

  1. On the Display Settings Scenery tab, select the Ground scenery cast shadows check box.
  2. Click OK.

Special Effects Detail

The Special effects detail feature manages effects like smoke, fountains, and fireworks that are created using units called sprites. The more sprites displayed, the better the effect looks, but higher settings may decrease performance on some computers.

To see effects details

  1. On the Display Settings Scenery tab, move the Special effects detail slider to the right or left to increase or decrease density.
  2. Click OK.

Resetting Default Values

You can easily return to the default display settings at any time.

To reset the display settings on any tab

  • On the Display Settings Scenery tab, click Reset Defaults.